Havoc Hotel 1 Terms
These are common terms used throughout the HH1 guide.
Diamonds
A persistent currency mentioned in community replies. Its exact current use is not fully clear from the reviewed messages.
Escape
A successful completed run or clear that counts toward long-term stats.
Guest
A collectible objective in HH1. Community guidance says there are 14 guests in practice, even though some displays may suggest 18.
Lobby
The current shared game instance. Some HH1 systems, especially guest progress, were described as being tied to the lobby.
Private lobby
A lobby used without random players. Community advice suggests this can make farming, practice, and guest hunting easier.
Rejoin
Leaving and returning to a lobby. In HH1, players reported that weapon purchases usually need to be bought again after rejoining.
Notes
- These terms are based on how the community described HH1 systems
- Add new entries here when repeated terms appear in future HH1 source material