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Havoc Hotel 1 Terms

These are common terms used throughout the HH1 guide.

Diamonds​

A persistent currency mentioned in community replies. Its exact current use is not fully clear from the reviewed messages.

Escape​

A successful completed run or clear that counts toward long-term stats.

Guest​

A collectible objective in HH1. Community guidance says there are 14 guests in practice, even though some displays may suggest 18.

Lobby​

The current shared game instance. Some HH1 systems, especially guest progress, were described as being tied to the lobby.

Private lobby​

A lobby used without random players. Community advice suggests this can make farming, practice, and guest hunting easier.

Rejoin​

Leaving and returning to a lobby. In HH1, players reported that weapon purchases usually need to be bought again after rejoining.

Notes​

  • These terms are based on how the community described HH1 systems
  • Add new entries here when repeated terms appear in future HH1 source material